Lara Croft And The Guardian Of Light Review

Lara Croft and the Guardian of Light isn’t your typical Tomb Raider adventure, and that’s precisely why it shines so brightly on the Xbox 360. Released in 2010 as part of Xbox Live Arcade’s Summer of Arcade, this spin-off ditches the traditional third-person tomb-raiding formula for a fresh, isometric action-adventure experience that’s equal parts thrilling and innovative. Developed by Crystal Dynamics, it’s a bold reinvention of the iconic Lara Croft—and it works like a charm.

The game kicks off with a simple yet engaging premise: Lara uncovers the Mirror of Smoke, an ancient artifact, only for it to be snatched by mercenaries who unwittingly unleash the evil spirit Xolotl. Enter Totec, the titular Guardian of Light, a Mayan warrior who teams up with Lara to seal the demon back where it belongs. The story is light and forgettable, serving more as a vehicle for the action than a deep narrative dive. But let’s be honest—you’re not here for the plot; you’re here for the gameplay, and that’s where Guardian of Light delivers in spades.

The shift to an isometric perspective is a game-changer, transforming Lara’s world into a fast-paced blend of twin-stick shooting, platforming, and puzzle-solving. It feels reminiscent of classics like Diablo or Gauntlet, but with a distinctly Tomb Raider twist—think deadly traps, hidden relics, and sprawling jungle ruins. Controlling Lara with the Xbox 360’s tight analog sticks is a breeze: one stick moves her, the other aims, and the triggers unleash a satisfying arsenal of guns, from pistols to rocket launchers. Toss in an infinite supply of bombs (with a cooldown) and a grappling hook, and you’ve got a toolkit that’s as versatile as it is fun.

What sets this game apart is its co-op focus. Playing solo, you control Lara as she tackles puzzles and enemies with her wits and weaponry. Add a second player—either locally or via the online co-op patch released shortly after launch—and Totec joins the fray, armed with a spear and shield that open up new cooperative mechanics. Totec can plant spears for Lara to climb or hoist his shield to give her a boost, while Lara’s grappling hook pulls levers or creates tightropes for Totec. The puzzles are cleverly designed to require teamwork in co-op mode, yet they scale seamlessly for solo play, ensuring the experience never feels compromised either way.

Visually, Guardian of Light is a stunner for an XBLA title. The lush Central American environments—dense jungles, crumbling temples, and fiery caverns—are packed with detail and verticality, all rendered with a crispness that still holds up today. The sound design keeps pace with a punchy soundtrack and solid effects, though the voice acting (especially Lara’s cheesy one-liners) can feel a bit dated and cringe-worthy. It’s a minor quibble in an otherwise polished package.

With 14 levels, the campaign clocks in at around 6-8 hours, but it’s bursting with replay value. Hidden artifacts, relics, and score-based challenges encourage multiple runs, while the co-op mode adds a whole new layer of enjoyment with a friend. The difficulty ramps up nicely, with boss fights—like a fire-breathing T-Rex—that demand quick reflexes and smart tactics. Sure, there are occasional hiccups, like wonky collision detection or a puzzle that might leave you momentarily stumped, but these are rare blemishes on an otherwise stellar adventure.

At 1200 Microsoft Points (roughly $15 at the time), Lara Croft and the Guardian of Light was a steal—an arcade gem that outshines many full-priced releases. It’s not just a great Lara Croft game; it’s a fantastic action title, period. Whether you’re a longtime Tomb Raider fan or a newcomer, this is a must-play that proves sometimes stepping outside the tomb is the best way to rediscover what makes Lara Croft so enduring.

Score: 9/10
A near-perfect blend of action, puzzles, and co-op fun, Guardian of Light is Lara Croft at her most inventive and entertaining.