Global Star Sudoku Fever Review

Sudoku Fever brings the classic brain-teasing puzzle to the aging Game Boy Advance with a serviceable, if barebones, package. While it doesn’t break any new ground or offer much beyond a basic Sudoku experience, it’s a decent option for puzzle lovers who still enjoy handheld gaming on Nintendo’s 32-bit machine.

Gameplay: 7/10

At its core, Sudoku Fever is exactly what you’d expect: a collection of logic puzzles laid out on 9×9 grids. The controls are straightforward — you move a cursor with the D-pad and input numbers using the A and B buttons. While it’s not the most intuitive method, it becomes second nature after a few puzzles.

There are three difficulty levels (Easy, Medium, Hard), and while they provide some variety, veterans of Sudoku might find the challenge underwhelming — especially at the higher levels, which rarely offer truly mind-bending complexity. Still, for casual players, the difficulty curve is fair and satisfying.

A small but helpful feature is the ability to pencil in possible numbers, though the interface for this is a bit clunky compared to modern standards. There’s also a timer, but no scoring system, online features, or unlockables, which makes the experience feel rather static.

Presentation: 5/10

Graphically, Sudoku Fever is functional but uninspired. The board is clean, the numbers are legible, and the backgrounds change with a vaguely “feverish” theme (think neon gradients and mildly animated effects), but don’t expect much flair. This is Sudoku, after all — minimalism works, but it would’ve been nice to see more personality or stylization.

Sound is minimal to the point of being forgettable. The music loops are repetitive and quickly wear out their welcome. Fortunately, you can turn them off entirely, which most players will likely do after a few minutes.

Replayability: 6/10

With around 1,000 puzzles reportedly included, there’s a good amount of content — though they aren’t randomly generated, and there’s no system to track which ones you’ve completed unless you do it manually. There’s also no puzzle creator or sharing functionality, making it a one-way experience.

Verdict:

Sudoku Fever does the job — it brings Sudoku to the Game Boy Advance in a tidy package. It lacks the polish, features, and challenge of later handheld Sudoku games (especially those on the Nintendo DS), but if you’re a puzzle enthusiast with a GBA and a craving for logic-based brain food, this cart isn’t a bad pick. Just don’t expect to catch an actual fever playing it.

Pros:

  • Large selection of puzzles
  • Simple, easy-to-learn controls
  • Solid Sudoku experience on-the-go

Cons:

  • No frills, no extras
  • Clunky pencil-mark system
  • Bland presentation and repetitive music

Final Score: 7/10

Recommended for: Sudoku beginners, handheld collectors, and retro puzzle fans.
Not for: Players seeking challenge depth, extra features, or visual flair.