Street Fighter II

Codes

Pick the Same Character in VS Mode

Press the following buttons at the Capcom logo. A sound will be heard if entered correctly.

EffectCode
Same character in VS Mode (Japanese version)Press Down, R, Up, L, Y, B, X, A
Same character in VS Mode (US/Euro version)Press Down, R, Up, L, Y, B

Game Genie Codes

BD62-672A       90 seconds per battle instead of 99

6D62-672A 80 seconds per battle

5D62-672A 70 seconds per battle

1D62-672A 60 seconds per battle

9D62-672A 50 seconds per battle

0D62-672A 40 seconds per battle

7D62-672A 30 seconds per battle

4D62-672A 20 seconds per battle

FD62-672A 10 seconds per battle

DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison

EDBE-0F09 Dizziness wears off very quickly

C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer

BB63-6D2A 99 seconds in 1st bonus round instead of 40

BD63-6D2A 90 seconds in 1st bonus round

6D63-6D2A 80 seconds in 1st bonus round

5D63-6D2A 70 seconds in 1st bonus round

1D63-6D2A 60 seconds in 1st bonus round

9D63-6D2A 50 seconds in 1st bonus round

7D63-6D2A 30 seconds in 1st bonus round

4D63-6D2A 20 seconds in 1st bonus round

FD63-6D2A 10 seconds in 1st bonus round

4DC6-6493 Championship mode on

6DCF-D764 Advance to next level when you continue (must switch FFCF-D7A4 off before you continue on M. Bison(tm) stage)

NOTE: FOR THE NEXT 11, DO NOT CHOOSE THE CHARACTER YOU WANT TO ALWAYS FIGHT

CBA0-AF64 Always fight Ryu
EEA0-AFA4

CBA0-AF64 Always fight Honda
DDA0-AFA4

CBA0-AF64 Always fight Blanka
DFA0-AFA4

CBA0-AF64 Always fight Guile
D4A0-AFA4

CBA0-AF64 Always fight Ken
D7A0-AFA4

CBA0-AF64 Always fight Chun-Li
D0A0-AFA4

CBA0-AF64 Always fight Zangief
D9A0-AFA4

CBA0-AF64 Always fight Dhalsim
D1A0-AFA4

CBA0-AF64 Always fight Balrog
DBA0-AFA4

CBA0-AF64 Always fight Vega
DCA0-AFA4

CBA0-AF64 Always fight Sagat
D6A0-AFA4

B9A0-AF04 Fight M. Bison

DDA4-A404 Always fight on bonus stage 1
6DA4-A764

DDA7-AF04 Always fight on bonus stage 2
DDA7-A4A4

FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE

3CA4-DD67 High throw and grab damage
FEA4-DFD7

3CA4-DD67 Minimum throw and grab damage
EEA4-DFD7

503E-04DF Player dies after getting hit by 2 blows

60AC-AFD4 Both players start with 3/4 energy (1/4 damage)

96AC-AFD4 Both players start with 1/2 energy (1/2 damage)

4AAC-AFD4 Both players start with 1/4 energy (3/4 damage)

C2CC-A7DF Round number does not advance (can't fight to a draw)

DF81-A704 1 draw ends fight in VS. battle

893E-04DF Most punches and kicks do no damage

DDAC-AFD4 Both players start with no energy (1 hit and you're dead)

DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead)

1C65-DF00 Players move faster

D965-DF00 Some special moves are faster

DD61-6DA9 Both players can do special moves in the air

73A5-DF60 Dragon punch does not go as high

2AA5-DF60 Dragon punch goes higher

DD84-DD01 Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick

DFA0-DDA0 No pause after throwing a Fireball
ADA0-DFD0

6D25-A467 Players can hit each other no matter where they are

DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)

Note: You can customize codes 58 thru 78 to your liking by using
programming method #3 in the Game Genie codebook.

DDB8-ADF3 Fireballs are lower to the ground

1DB8-ADF3 Fireballs are higher off the ground

DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards)

EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower

EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster

EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast

EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower

EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster

EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast

EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower

EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster

EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast

DDB1-D4F3 Light Sumo Head Butts and Rolling Attacks are slower
EEB1-D7B3

DBB1-D4F3 Light Sumo Head Butts and Rolling Attacks are faster

F9B1-D4F3 Light Sumo Head Butts and Rolling Attacks are super EDB1-D7B3 fast

DDB1-D4B3 Medium Sumo Head Butts and Rolling Attacks are slower
EEB5-DDF3

DCB1-D4B3 Medium Sumo Head Butts and Rolling Attacks are faster
E5B5-DDF3

F1B1-D4B3 Medium Sumo Head Butts and Rolling Attacks are super 33B5-DDF3 fast

DDB1-D7F3 Hard Sumo Head Butts and Rolling Attacks are slower
EEB5-DDB3

D8B1-D7F3 Hard Sumo Head Butts and Rolling Attacks are faster
E9B5-DDB3

F5B1-D7F3 Hard Sumo Head Butts and Rolling Attacks are super 32B5-DDB3 fast

6DA4-6707 Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline)

CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible