Castlevania: Symphony Of The Night Review

Released in 1997 for the original PlayStation, Castlevania: Symphony of the Night isn’t just a classic—it’s a cornerstone of gaming history. Developed and published by Konami, this legendary title redefined the series, steering it away from its linear roots and into the sprawling, interconnected world design we now know as Metroidvania. Over two decades later, it still stands tall as one of the most celebrated 2D action-adventure games of all time.

Story & Atmosphere

The game picks up after the events of Castlevania: Rondo of Blood. Players step into the boots of Alucard, Dracula’s rebellious son, as he investigates the sudden reappearance of his father’s castle. The narrative is simple on the surface, but its gothic tone, mysterious NPCs, and hidden lore make the experience feel rich and immersive.

The atmosphere is unmatched—hauntingly beautiful 2D backdrops, intricate castle architecture, and a soundtrack that blends baroque organ pieces with rock riffs. From the moment you hear “Dracula’s Castle” kick in, you know you’re in for something special.

Gameplay

This is where Symphony of the Night truly shines. The castle is a massive, interconnected map filled with secrets, enemies, and puzzles. Alucard can explore freely, but new areas become accessible only after acquiring specific abilities—like turning into a bat, mist, or wolf.

Combat is smooth and responsive. Unlike the whip-wielding Belmonts of past games, Alucard uses swords, shields, and various spells. The RPG elements—leveling up, equipping gear, and managing items—add depth and customization, making each playthrough feel unique.

And let’s not forget the inverted castle twist—doubling the game’s size and completely flipping the level design on its head. It was a jaw-dropping surprise in 1997, and it still hits hard today.

Graphics & Sound

For a 1997 PlayStation game, Symphony of the Night is visually stunning. The 2D sprites are incredibly detailed, and the animation work is buttery smooth. Enemies range from grotesque monsters to elegant, almost painterly bosses.

The soundtrack deserves its own spotlight. Composed by Michiru Yamane, it blends gothic, jazz, classical, and rock influences into one of the most memorable game scores ever made. Every track fits the mood perfectly, elevating the sense of mystery and grandeur.

Replay Value

Even after completing the game, Symphony of the Night begs for repeat playthroughs. There are multiple endings, hidden rooms, powerful equipment to discover, and speedrun potential for those who master its mechanics. The inverted castle alone ensures you’ll be coming back for more.

Final Verdict

Castlevania: Symphony of the Night isn’t just a great PlayStation title—it’s one of the greatest video games ever made. Its blend of exploration, combat, RPG mechanics, and unforgettable atmosphere has influenced countless titles, from Hollow Knight to Bloodstained.

If you own a PlayStation and haven’t played this game, you owe it to yourself to experience this masterpiece.

Score: 10/10 — A timeless classic that defined a genre.